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Crawling policies

There are three important characteristics of the Web that generate a scenario in which Web crawling is very difficult: its large volume, its fast rate of change, and dynamic page generation,which combine to produce a wide variety of possible crawlable URLs.

The large volume implies that the crawler can only download a fraction of the web pages within a given time, so it needs to prioritize its downloads. The high rate of change implies that by the time the crawler is downloading the last pages from a site, it is very likely that new pages have been added to the site, or that pages have already been updated or even deleted.

The recent increase in the number of pages being generated by server-side scripting languages has also created difficulty in that endless combinations of HTTP GET parameters exist, only a small selection of which will actually return unique content. For example, a simple online photo gallery may offer three options to users, as specified through HTTP GET parameters. If there exist four ways to sort images, three choices of thumbnail size, two file formats, and an option to disable user-provided contents, then that same set of content can be accessed with forty-eight different URLs, all of which will be present on the site. This mathematical combination creates a problem for crawlers, as they must sort through endless combinations of relatively minor scripted changes in order to retrieve unique content.

As Edwards et al. noted, "Given that the bandwidth for conducting crawls is neither infinite nor free it is becoming essential to crawl the Web in not only a scalable, but efficient way, if some reasonable measure of quality or freshness is to be maintained." (Edwards et al., 2001). A crawler must carefully choose at each step which pages to visit next.

The behavior of a web crawler is the outcome of a combination of policies:
A selection policy that states which pages to download.
A re-visit policy that states when to check for changes to the pages.
A politeness policy that states how to avoid overloading websites.
A parallelization policy that states how to coordinate distributed web crawlers.


Selection policy

Given the current size of the Web, even large search engines cover only a portion of the publicly available internet; a study by Lawrence and Giles (Lawrence and Giles, 2000) showed that no search engine indexes more than 16% of the Web. As a crawler always downloads just a fraction of the Web pages, it is highly desirable that the downloaded fraction contains the most relevant pages, and not just a random sample of the Web.

This requires a metric of importance for prioritizing Web pages. The importance of a page is a function of its intrinsic quality, its popularity in terms of links or visits, and even of its URL (the latter is the case of vertical search engines restricted to a single top-level domain, or search engines restricted to a fixed Web site). Designing a good selection policy has an added difficulty: it must work with partial information, as the complete set of Web pages is not known during crawling.

Cho et al. (Cho et al., 1998) made the first study on policies for crawling scheduling. Their data set was a 180,000-pages crawl from the stanford.edu domain, in which a crawling simulation was done with different strategies. The ordering metrics tested were breadth-first, backlink-count and partial Pagerank calculations. One of the conclusions was that if the crawler wants to download pages with high Pagerank early during the crawling process, then the partial Pagerank strategy is the better, followed by breadth-first and backlink-count. However, these results are for just a single domain.

Najork and Wiener (Najork and Wiener, 2001) performed an actual crawl on 328 million pages, using breadth-first ordering. They found that a breadth-first crawl captures pages with high Pagerank early in the crawl (but they did not compare this strategy against other strategies). The explanation given by the authors for this result is that "the most important pages have many links to them from numerous hosts, and those links will be found early, regardless of on which host or page the crawl originates".

Abiteboul (Abiteboul et al., 2003) designed a crawling strategy based on an algorithm called OPIC (On-line Page Importance Computation). In OPIC, each page is given an initial sum of "cash" which is distributed equally among the pages it points to. It is similar to a Pagerank computation, but it is faster and is only done in one step. An OPIC-driven crawler downloads first the pages in the crawling frontier with higher amounts of "cash". Experiments were carried in a 100,000-pages synthetic graph with a power-law distribution of in-links. However, there was no comparison with other strategies nor experiments in the real Web.

Boldi et al. (Boldi et al., 2004) used simulation on subsets of the Web of 40 million pages from the .it domain and 100 million pages from the WebBase crawl, testing breadth-first against depth-first, random ordering and an omniscient strategy. The comparison was based on how well PageRank computed on a partial crawl approximates the true PageRank value. Surprisingly, some visits that accumulate PageRank very quickly (most notably, breadth-first and the omniscent visit) provide very poor progressive approximations.

Baeza-Yates et al. (Baeza-Yates et al., 2005) used simulation on two subsets of the Web of 3 million pages from the .gr and .cl domain, testing several crawling strategies. They showed that both the OPIC strategy and a strategy that uses the length of the per-site queues are both better than breadth-first crawling, and that it is also very effective to use a previous crawl, when it is available, to guide the current one.

Daneshpajouh et al. (Daneshpajouh et al., 2008) designed a community based algorithm for discovering good seeds. Their method crawl web pages with high PageRank from different communities in less iteration in comparison with crawl starting from random seeds. One can extract good seed from a previously crawled web graph using this new method. Using these seeds a new crawl can be very effective.

Restricting followed links

A crawler may only want to seek out HTML pages and avoid all other MIME types. In order to request only HTML resources, a crawler may make an HTTP HEAD request to determine a Web resource's MIME type before requesting the entire resource with a GET request. To avoid making numerous HEAD requests, a crawler may alternatively examine the URL and only request the resource if the URL ends with .html, .htm or a slash. This strategy may cause numerous HTML Web resources to be unintentionally skipped. A similar strategy compares the extension of the web resource to a list of known HTML-page types: .html, .htm, .asp, .aspx, .php, and a slash.

Some crawlers may also avoid requesting any resources that have a "?" in them (are dynamically produced) in order to avoid spider traps which may cause the crawler to download an infinite number of URLs from a Web site.


Path-ascending crawling

Some crawlers intend to download as many resources as possible from a particular Web site. Cothey (Cothey, 2004) introduced a path-ascending crawler that would ascend to every path in each URL that it intends to crawl. For example, when given a seed URL of http://llama.org/hamster/monkey/page.html, it will attempt to crawl /hamster/monkey/, /hamster/, and /. Cothey found that a path-ascending crawler was very effective in finding isolated resources, or resources for which no inbound link would have been found in regular crawling.

Many Path-ascending crawlers are also known as Harvester software, because they're used to "harvest" or collect all the content - perhaps the collection of photos in a gallery - from a specific page or host.


Focused crawling
Main article: Focused crawler

The importance of a page for a crawler can also be expressed as a function of the similarity of a page to a given query. Web crawlers that attempt to download pages that are similar to each other are called focused crawler or topical crawlers. The concepts of topical and focused crawling were first introduced by Menczer (Menczer 1997; Menczer and Belew, 1998) and by Chakrabarti et al. (Chakrabarti et al., 1999).

The main problem in focused crawling is that in the context of a web crawler, we would like to be able to predict the similarity of the text of a given page to the query before actually downloading the page. A possible predictor is the anchor text of links; this was the approach taken by Pinkerton (Pinkerton, 1994) in a crawler developed in the early days of the Web. Diligenti et al. (Diligenti et al., 2000) propose to use the complete content of the pages already visited to infer the similarity between the driving query and the pages that have not been visited yet. The performance of a focused crawling depends mostly on the richness of links in the specific topic being searched, and a focused crawling usually relies on a general Web search engine for providing starting points.


Crawling the Deep Web

A vast amount of Web pages lie in the deep or invisible Web. These pages are typically only accessible by submitting queries to a database, and regular crawlers are unable to find these pages if there are no links that point to them. Google’s Sitemap Protocol and mod oai (Nelson et al., 2005) are intended to allow discovery of these deep-Web resources.


Re-visit policy

The Web has a very dynamic nature, and crawling a fraction of the Web can take a really long time, usually measured in weeks or months. By the time a web crawler has finished its crawl, many events could have happened. These events can include creations, updates and deletions.

From the search engine's point of view, there is a cost associated with not detecting an event, and thus having an outdated copy of a resource. The most used cost functions, introduced in (Cho and Garcia-Molina, 2000), are freshness and age.

Freshness: This is a binary measure that indicates whether the local copy is accurate or not. The freshness of a page p in the repository at time t is defined as:

Age: This is a measure that indicates how outdated the local copy is. The age of a page p in the repository, at time t is defined as:

Image:Web Crawling Freshness Age.svg
Evolution of freshness and age in Web crawling

Coffman et al. (Edward G. Coffman, 1998) worked with a definition of the objective of a web crawler that is equivalent to freshness, but use a different wording: they propose that a crawler must minimize the fraction of time pages remain outdated. They also noted that the problem of web crawling can be modeled as a multiple-queue, single-server polling system, on which the Web crawler is the server and the Web sites are the queues. Page modifications are the arrival of the customers, and switch-over times are the interval between page accesses to a single Web site. Under this model, mean waiting time for a customer in the polling system is equivalent to the average age for the Web crawler.

The objective of the crawler is to keep the average freshness of pages in its collection as high as possible, or to keep the average age of pages as low as possible. These objectives are not equivalent: in the first case, the crawler is just concerned with how many pages are out-dated, while in the second case, the crawler is concerned with how old the local copies of pages are.

Two simple re-visiting policies were studied by Cho and Garcia-Molina (Cho and Garcia-Molina, 2003):

Uniform policy: This involves re-visiting all pages in the collection with the same frequency, regardless of their rates of change.

Proportional policy: This involves re-visiting more often the pages that change more frequently. The visiting frequency is directly proportional to the (estimated) change frequency.

(In both cases, the repeated crawling order of pages can be done either at random or with a fixed order.)

Cho and Garcia-Molina proved the surprising result that, in terms of average freshness, the uniform policy outperforms the proportional policy in both a simulated Web and a real Web crawl. The explanation for this result comes from the fact that, when a page changes too often, the crawler will waste time by trying to re-crawl it too fast and still will not be able to keep its copy of the page fresh.

To improve freshness, we should penalize the elements that change too often (Cho and Garcia-Molina, 2003a). The optimal re-visiting policy is neither the uniform policy nor the proportional policy. The optimal method for keeping average freshness high includes ignoring the pages that change too often, and the optimal for keeping average age low is to use access frequencies that monotonically (and sub-linearly) increase with the rate of change of each page. In both cases, the optimal is closer to the uniform policy than to the proportional policy: as Coffman et al. (Edward G. Coffman, 1998) note, "in order to minimize the expected obsolescence time, the accesses to any particular page should be kept as evenly spaced as possible". Explicit formulas for the re-visit policy are not attainable in general, but they are obtained numerically, as they depend on the distribution of page changes. (Cho and Garcia-Molina, 2003a) show that the exponential distribution is a good fit for describing page changes, while (Ipeirotis et al., 2005) show how to use statistical tools to discover parameters that affect this distribution. Note that the re-visiting policies considered here regard all pages as homogeneous in terms of quality ("all pages on the Web are worth the same"), something that is not a realistic scenario, so further information about the Web page quality should be included to achieve a better crawling policy.


Politeness policy

Crawlers can retrieve data much quicker and in greater depth than human searchers, so they can have a crippling impact on the performance of a site. Needless to say if a single crawler is performing multiple requests per second and/or downloading large files, a server would have a hard time keeping up with requests from multiple crawlers.

As noted by Koster (Koster, 1995), the use of web crawlers is useful for a number of tasks, but comes with a price for the general community. The costs of using web crawlers include:
Network resources, as crawlers require considerable bandwidth and operate with a high degree of parallelism during a long period of time.
Server overload, especially if the frequency of accesses to a given server is too high.
Poorly written crawlers, which can crash servers or routers, or which download pages they cannot handle.
Personal crawlers that, if deployed by too many users, can disrupt networks and Web servers.

A partial solution to these problems is the robots exclusion protocol, also known as the robots.txt protocol (Koster, 1996) that is a standard for administrators to indicate which parts of their Web servers should not be accessed by crawlers. This standard does not include a suggestion for the interval of visits to the same server, even though this interval is the most effective way of avoiding server overload. Recently commercial search engines like Ask Jeeves, MSN and Yahoo are able to use an extra "Crawl-delay:" parameter in the robots.txt file to indicate the number of seconds to delay between requests.

The first proposal for the interval between connections was given in (Koster, 1993) and was 60 seconds. However, if pages were downloaded at this rate from a website with more than 100,000 pages over a perfect connection with zero latency and infinite bandwidth, it would take more than 2 months to download only that entire website; also, only a fraction of the resources from that Web server would be used. This does not seem acceptable.

Cho (Cho and Garcia-Molina, 2003) uses 10 seconds as an interval for accesses, and the WIRE crawler (Baeza-Yates and Castillo, 2002) uses 15 seconds as the default. The MercatorWeb crawler (Heydon and Najork, 1999) follows an adaptive politeness policy: if it took t seconds to download a document from a given server, the crawler waits for 10t seconds before downloading the next page. Dill et al. (Dill et al., 2002) use 1 second.

For those using web crawlers for research purposes, a more detailed cost-benefit analysis is needed and ethical considerations should be taken into account when deciding where to crawl and how fast to crawl [3].

Anecdotal evidence from access logs shows that access intervals from known crawlers vary between 20 seconds and 3–4 minutes. It is worth noticing that even when being very polite, and taking all the safeguards to avoid overloading web servers, some complaints from Web server administrators are received. Brin and Page note that: "... running a crawler which connects to more than half a million servers (...) generates a fair amount of email and phone calls. Because of the vast number of people coming on line, there are always those who do not know what a crawler is, because this is the first one they have seen." (Brin and Page, 1998).


Parallelization policy
Main article: Distributed web crawling

A parallel crawler is a crawler that runs multiple processes in parallel. The goal is to maximize the download rate while minimizing the overhead from parallelization and to avoid repeated downloads of the same page. To avoid downloading the same page more than once, the crawling system requires a policy for assigning the new URLs discovered during the crawling process, as the same URL can be found by two different crawling processes.


Web crawler architectures

High-level architecture of a standard Web crawler

A crawler must not only have a good crawling strategy, as noted in the previous sections, but it should also have a highly optimized architecture.

Shkapenyuk and Suel (Shkapenyuk and Suel, 2002) noted that: "While it is fairly easy to build a slow crawler that downloads a few pages per second for a short period of time, building a high-performance system that can download hundreds of millions of pages over several weeks presents a number of challenges in system design, I/O and network efficiency, and robustness and manageability."

Web crawlers are a central part of search engines, and details on their algorithms and architecture are kept as business secrets. When crawler designs are published, there is often an important lack of detail that prevents others from reproducing the work. There are also emerging concerns about "search engine spamming", which prevent major search engines from publishing their ranking algorithms.


URL normalization

Crawlers usually perform some type of URL normalization in order to avoid crawling the same resource more than once. The term URL normalization, also called URL canonicalization, refers to the process of modifying and standardizing a URL in a consistent manner. There are several types of normalization that may be performed including conversion of URLs to lowercase, removal of "." and ".." segments, and adding trailing slashes to the non-empty path component (Pant et al., 2004).


Crawler identification

Web crawlers typically identify themselves to a web server by using the User-agent field of an HTTP request. Web site administrators typically examine their web servers’ log and use the user agent field to determine which crawlers have visited the web server and how often. The user agent field may include a URL where the Web site administrator may find out more information about the crawler. Spambots and other malicious Web crawlers are unlikely to place identifying information in the user agent field, or they may mask their identity as a browser or other well-known crawler.

It is important for web crawlers to identify themselves so Web site administrators can contact the owner if needed. In some cases, crawlers may be accidentally trapped in a crawler trap or they may be overloading a web server with requests, and the owner needs to stop the crawler. Identification is also useful for administrators that are interested in knowing when they may expect their Web pages to be indexed by a particular search engine.


Examples of Web crawlers

The following is a list of published crawler architectures for general-purpose crawlers (excluding focused web crawlers), with a brief description that includes the names given to the different components and outstanding features:
RBSE (Eichmann, 1994) was the first published web crawler. It was based on two programs: the first program, "spider" maintains a queue in a relational database, and the second program "mite", is a modified www ASCII browser that downloads the pages from the Web.
WebCrawler (Pinkerton, 1994) was used to build the first publicly-available full-text index of a subset of the Web. It was based on lib-WWW to download pages, and another program to parse and order URLs for breadth-first exploration of the Web graph. It also included a real-time crawler that followed links based on the similarity of the anchor text with the provided query.
World Wide Web Worm (McBryan, 1994) was a crawler used to build a simple index of document titles and URLs. The index could be searched by using the grep Unix command.
Google Crawler (Brin and Page, 1998) is described in some detail, but the reference is only about an early version of its architecture, which was based in C++ and Python. The crawler was integrated with the indexing process, because text parsing was done for full-text indexing and also for URL extraction. There is a URL server that sends lists of URLs to be fetched by several crawling processes. During parsing, the URLs found were passed to a URL server that checked if the URL have been previously seen. If not, the URL was added to the queue of the URL server.
CobWeb (da Silva et al., 1999) uses a central "scheduler" and a series of distributed "collectors". The collectors parse the downloaded web pages and send the discovered URLs to the scheduler, which in turn assign them to the collectors. The scheduler enforces a breadth-first search order with a politeness policy to avoid overloading web servers. The crawler is written in Perl.
Mercator (Heydon and Najork, 1999; Najork and Heydon, 2001) is a distributed, modular web crawler written in Java. Its modularity arises from the usage of interchangeable "protocol modules" and "processing modules". Protocols modules are related to how to acquire the web pages (e.g.: by HTTP), and processing modules are related to how to process web pages. The standard processing module just parses the pages and extract new URLs, but other processing modules can be used to index the text of the pages, or to gather statistics from the Web.
WebFountain (Edwards et al., 2001) is a distributed, modular crawler similar to Mercator but written in C++. It features a "controller" machine that coordinates a series of "ant" machines. After repeatedly downloading pages, a change rate is inferred for each page and a non-linear programming method must be used to solve the equation system for maximizing freshness. The authors recommend to use this crawling order in the early stages of the crawl, and then switch to a uniform crawling order, in which all pages are being visited with the same frequency.
PolyBot [Shkapenyuk and Suel, 2002] is a distributed crawler written in C++ and Python, which is composed of a "crawl manager", one or more "downloaders" and one or more "DNS resolvers". Collected URLs are added to a queue on disk, and processed later to search for seen URLs in batch mode. The politeness policy considers both third and second level domains (e.g.: www.example.com and www2.example.com are third level domains) because third level domains are usually hosted by the same Web server.
WebRACE (Zeinalipour-Yazti and Dikaiakos, 2002) is a crawling and caching module implemented in Java, and used as a part of a more generic system called eRACE. The system receives requests from users for downloading web pages, so the crawler acts in part as a smart proxy server. The system also handles requests for "subscriptions" to Web pages that must be monitored: when the pages change, they must be downloaded by the crawler and the subscriber must be notified. The most outstanding feature of WebRACE is that, while most crawlers start with a set of "seed" URLs, WebRACE is continuously receiving new starting URLs to crawl from.
Ubicrawler (Boldi et al., 2004) is a distributed crawler written in Java, and it has no central process. It is composed of a number of identical "agents"; and the assignment function is calculated using consistent hashing of the host names. There is zero overlap, meaning that no page is crawled twice, unless a crawling agent crashes (then, another agent must re-crawl the pages from the failing agent). The crawler is designed to achieve high scalability and to be tolerant to failures.
FAST Crawler (Risvik and Michelsen, 2002) is a distributed crawler, used by Fast Search & Transfer, and a general description of its architecture is available.[citation needed]
Labrador, a closed-source web crawler that works with the Open Source project Terrier Search Engine.
Spinn3r, a crawler used to build Tailrank.com's feed across the blogosphere. Spinn3r is based on Java and the majority of its architecture is Open Source.
HotCrawler, a crawler written in C and PHP.

In addition to the specific crawler architectures listed above, there are general crawler architectures published by Cho (Cho and Garcia-Molina, 2002) and Chakrabarti (Chakrabarti, 2003).


Open-source crawlers
DataparkSearch is a crawler and search engine released under the GNU General Public License.
GNU Wget is a command-line operated crawler written in C and released under the GPL. It is typically used to mirror web and FTP sites.
Heritrix is the Internet Archive's archival-quality crawler, designed for archiving periodic snapshots of a large portion of the Web. It was written in Java.
ht://Dig includes a web crawler in its indexing engine.
HTTrack uses a Web crawler to create a mirror of a web site for off-line viewing. It is written in C and released under the GPL.
JSpider is a highly configurable and customizable web spider engine released under the GPL.
Larbin by Sebastien Ailleret
Webtools4larbin by Andreas Beder
Methabot is a speed-optimized web crawler and command line utility written in C and released under a 2-clause BSD License. It features a wide configuration system, a module system and has support for targeted crawling through local filesystem, HTTP or FTP.
Nutch is a crawler written in Java and released under an Apache License. It can be used in conjunction with the Lucene text indexing package.
WebVac is a crawler used by the Stanford WebBase Project.
WebSPHINX (Miller and Bharat, 1998) is composed of a Java class library that implements multi-threaded web page retrieval and HTML parsing, and a graphical user interface to set the starting URLs, to extract the downloaded data and to implement a basic text-based search engine.
WIRE - Web Information Retrieval Environment (Baeza-Yates and Castillo, 2002) is a web crawler written in C++ and released under the GPL, including several policies for scheduling the page downloads and a module for generating reports and statistics on the downloaded pages so it has been used for web characterization.
LWP::RobotUA (Langheinrich , 2004) is a Perl class for implementing well-behaved parallel web robots distributed under Perl5's license.
Web Crawler Open source web crawler.
Sherlock Holmes Sherlock Holmes gathers and indexes textual data (text files, web pages, ...), both locally and over the network. Holmes is sponsored and commercially used by the Czech web portal Centrum. It is also used by Onet.pl.
YaCy, a free distributed search engine, built on principles of peer-to-peer networks (licensed under GPL).
Ruya Ruya is an Open Source, high performance breadth-first, level-based web crawler. It is used to crawl English and Japanese websites in a well-behaved manner. It is released under the GPL and is written entirely in the Python language. A SingleDomainDelayCrawler implementation obeys robots.txt with a crawl delay.
Universal Information Crawler Fast developing web crawler. Crawls Saves and analyzes the data.
Agent Kernel A Java framework for schedule, thread, and storage management when crawling.
Spider News, Information regarding building a spider in perl.
Squzer, an open-source, extensible, scalable, multi threaded web crawler written in Python.


See also
Distributed web crawling
Focused crawler
Internet Archive
Library of Congress Digital Library project
National Digital Information Infrastructure and Preservation Program
PageRank
Spambot
Spider trap
Spidering Hacks - an O'Reilly book focused on spider-like programming
Search Engine Indexing - the step after crawling
Web archiving

What are Spiders?
Spiders, also referred to as bots, crawlers, Web worms, or Web wanderers, are programs that crawl the Internet analyzing sites and indexing the content of those sites. Spiders are continually crawling the Web and most organizations (such as google.com) have several of them working at one time. Spiders usually will analyze an entire site all at once and decide what the ranking of each page in that site should be based on it's content. Any links to other Web sites found within the pages of the site it is spidering will be tracked and eventually the spider will index those sites as well. It is entirely possible for your Web site to appear in a search engine without submitting it. Eventually it will happen.

Spiders are needed to keep search engines fresh. They provide you with the best content on the Internet that is getting the most attention. They also weed out dead sites that are no longer in use. If your site links to a Web site that no longer exists the spider will remove that site from it's index. Spiders come in many flavors. They are built to specifically index a certain topic. Here is a list of All Web Bots from the The Bot Spot.

Sometimes spidering is not welcomed. If you want to keep your site from being spidered and indexed you can - See here.

It is important to note that search engine indexing is not the only use of spiders. Spiders can be used to collect many other types of information. Especially network information and user demographics on the network (what content users are requesting, server counts, connectivity, etc...).

Here are some great links that discuss spidering in depth.

 


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